GAME OF THRONES GENESIS PC GAME
game of thrones : genesis pc game |
Political maneuvers are part and parcel of Martin's books,
so it's appropriate that Genesis should make them its centerpiece. In a typical
RTS, you gather enough resources to build an army to crush your opponent. You
do gather resources here--gold for hiring standard units and food for
purchasing armies--but much of your maneuvering is subtler than you might
expect. You build the foundation of your strategy not on worker bees or
armor-clad knights but on envoys. These grizzled messenger-men convert the towns
spread across the map to your cause and are the first step toward gaining
superiority. As your influence spreads, you must use other underhanded means to
diminish your opponent's. Spies dispel the fog of war and allow you to create
secret agreements with villages. You use noble ladies to create blood pacts,
strengthening your relationships. You use assassins to slice the throats of
innocent merchants as they transport resources back to their enemy's feudal
home; send rogues to instigate uprisings in unallied towns; and arrest pesky
enemy spies with guards, who haul them to prison and hold them for ransom.
These are but a few of the ways you can disrupt the enemies'
plans while creating and maintaining allegiances, though of course, you have to
also attempt to thwart their attempts to do the same. It's a shame that the
inept single-player campaign fails to put these mechanics to good use. Not one
mission uses the full extent of the game's features, and few of them require
much in the way of strategy. Instead, you get long and tedious games of
hide-and-seek, where you either send a single army across the map in search of
friends and foes or command a single unit that must avoid the watchful eyes of
roaming guards.
In other cases, you accompany an automated unit as an
escort--which is neither strategic, nor much fun. You spend far too much time
clicking and waiting, without having anything actually happen. "Control a
single army and click on things until they die" tasks aren't uncommon in
the genre, but they make up a good half of Genesis' campaign. The final mission
is not an explosive, nail-biting conclusion that unites the game's mechanics
into a satisfying whole but another "click until stuff dies"
embarrassment. The campaign is an odd mishmash of random, unrewarding
objectives without any sense of momentum--and it rarely uses the game's most
interesting elements.
Minimum requirements
- CPU : Pentium Dual Core E2210 2.20GHz / Athlon II X2 215
- GPU : GeForce 6600 / Radeon X1600
- RAM : 1GB
- OS : Windows XP 32 byte
- Direct : 9
- HDD space : 10 GB
Recommended requirements
- CPU : Core 2 Duo E6600 2.4GHz / Athlon 64 X2 Dual Core 5600+
- GPU : GeForce 6800 GS / Radeon HD 4650
- RAM : 2 GB
- OS : Windows XP 32 byte
- Direct : 9
- HDD space : 10 GB
Source :
gamespot.com
oceanofgames.com
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